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Гайд на Медива в Каражане Легион
СтражСмертиДата: Понедельник, 26/09/2016, 0.09.47 AM | Сообщение # 1
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Shade of MedivhAfter defeating The Curator, a portal opens between the Menagerie and the Guardian's Library. This portal is a "checkpoint" of sorts - each time players re-enter the instance, they will spawn just beyond this portal, instead of at the start under the Broken Stair.

Pass through the portal to access the Upper Karazhan Tower portion of the dungeon. Players will first enter the Guardian's Library, where even gravity seems to be twisted; the zone is an upside-down version of the original Karazhan raid's Guardian's Library area, and you can see mobs from the original raid walking on the ceilings (floors?) of the upside-down towers.Notable Trash Mobs

Fel Mortar can be fatal

The trash leading to the Shade of Medivh is challenging and not immediately intuitive, so players may wipe several times. Fortunately, because of the checkpoint after The Curator, the run back is not long.

Flying overhead in this whole section of the dungeon, (НИП #115484)s will repeatedly assault the party with  Залп Скверныuntil they are killed or forced to land.
  • When a Fel Bat casts  Залп Скверны, it will choose a random player and fire off several projectiles in a line at that player's location

  • The projectiles deal heavy damage upon impact, and players should move away to the sides, rather than forward or back

  • The party should spread out to avoid excessive movement or splash damage


Fel Bats have a  Вспыльчивость. To force a Fel Bat to land, the tank should move to the edge of the walkway closest to the targeted Fel Bat and taunt it. Be careful not to fall off the edge, but you must be on the very closest possible location - often on a precarious corner - to make the Fel Bat land.

Upon landing, the Fel Bat will stop casting  Залп Скверны, and instead use  Дыхание Скверны, creating a very long cone of fel flames.
  • The  Дыхание Скверны is a 60-yard-long cone in front of the Fel Bat, and deals heavy damage each second

  • The tank should side-step out of the  Дыхание Скверны, and be sure the Fel Bat is faced away from the party

  • All other players should stay behind the Fel Bat to avoid this damage, as it is likely fatal


These Fel Bats have a wide aggro radius and it is very difficult to avoid pulling them. They are particularly dangerous when they have been unintentionally pulled while fighting other enemies. Tanks must be quick to react if they see an unexpected  Залп Скверны cast, and go find and taunt the Fel Bat.


It's counterintuitive, but stand in the Fel Bomb to defuse it

(НИП #115488)s attack the tank with  Огненный шар Скверны, which is interruptible, and will summon both Бомба Скверныs and Gleeful Immolators.


Move out of the path of Gleeful Immolation

(НИП #115533)s are summoned every 50 seconds, and will begin to draw fel flames out of the ground toward them with  Веселое поджигание.
  • These flames will travel in a straight line from a point approximately 15 yards in front of the Immolator, to the Immolator's position

  • Players standing in this path will take heavy Fire damage each second

  • Tanks should move the Infused Pyromancers away from nearby Gleeful Immolators, ideally around a corner

  • These adds do not need to be killed, as they will despawn after 70 seconds or when the Infused Pyromancer is defeated


There is one (НИП #115757) in the small room before the Shade of Medivh encounter.

Shade of Medivh Tips & StrategyThe Тень Медива encounter is primarily single-target, and requires frequent interupts and moderate to heavy movement.


Use Inferno Bolt to break Frostbite

The Shade of Medivh will gradually gain mana over the course of 30 seconds, while attacking the party with three spells:

The Shade of Medivh casts these spells in completely random order, varying each time he is pulled, and he may cast the same spell back-to-back multiple times. It is not possible to assign one player to interrupt every instance of one spell.

Good communication is necessary to avoid overlapping interrupt abilities. Players should consider macroing a '/say Interrupted!' into their own interrupt mechanics so that other party members are aware and can set an interrupt order. Voice chat is another option for communicating the interrupt order.

The party should stay spread out just far enough that  Инфернальная стрела does not splash its damage normally, but close enough that players can react quickly to Обморожение/ Инфернальная стрела mechanics.


Keep moving during Ceaseless Winter


Do not move during Flame Wreath to avoid detonation


Kill Guardian's Images before Shimmer becomes overwhelming

Upon reaching full mana, the Shade of Medivh will dump his entire mana bar to cast an "ultimate" ability, chosen randomly each time from three possibilities:

The  Бесконечная зима ultimate will fill the room with a powerful blizzard, coating the floor in ice.

If the Shade of Medivh chooses to use the  Венец пламени ultimate, he will surround two players with  Венец пламени rings.

If the Shade of Medivh casts  Проекция Хранителя as his ultimate ability, he will disappear, splitting his essence into three Проекция Хранителя adds at the edges of the room.

The fight cycles through the mana-regeneration phase and the ultimate abilities until players have defeated the Shade of Medivh. The difficulty comes from remembering how to handle all of the abilities and reacting quickly to randomized cast sequences.

Tank Responsibilities:

Damage-Dealer Responsibilities:

Healer Responsibilities:


 
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