СтражСмерти | Дата: Понедельник, 26/09/2016, 0.09.47 AM | Сообщение # 1 |
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Shade of MedivhAfter defeating The Curator, a portal opens between the Menagerie and the Guardian's Library. This portal is a "checkpoint" of sorts - each time players re-enter the instance, they will spawn just beyond this portal, instead of at the start under the Broken Stair.
Pass through the portal to access the Upper Karazhan Tower portion of the dungeon. Players will first enter the Guardian's Library, where even gravity seems to be twisted; the zone is an upside-down version of the original Karazhan raid's Guardian's Library area, and you can see mobs from the original raid walking on the ceilings (floors?) of the upside-down towers.Notable Trash Mobs
Fel Mortar can be fatal The trash leading to the Shade of Medivh is challenging and not immediately intuitive, so players may wipe several times. Fortunately, because of the checkpoint after The Curator, the run back is not long.
Flying overhead in this whole section of the dungeon, (НИП #115484)s will repeatedly assault the party with Залп Скверныuntil they are killed or forced to land.- When a Fel Bat casts Залп Скверны, it will choose a random player and fire off several projectiles in a line at that player's location
- The projectiles deal heavy damage upon impact, and players should move away to the sides, rather than forward or back
- The party should spread out to avoid excessive movement or splash damage
Fel Bats have a Вспыльчивость. To force a Fel Bat to land, the tank should move to the edge of the walkway closest to the targeted Fel Bat and taunt it. Be careful not to fall off the edge, but you must be on the very closest possible location - often on a precarious corner - to make the Fel Bat land.
Upon landing, the Fel Bat will stop casting Залп Скверны, and instead use Дыхание Скверны, creating a very long cone of fel flames.- The Дыхание Скверны is a 60-yard-long cone in front of the Fel Bat, and deals heavy damage each second
- The tank should side-step out of the Дыхание Скверны, and be sure the Fel Bat is faced away from the party
- All other players should stay behind the Fel Bat to avoid this damage, as it is likely fatal
These Fel Bats have a wide aggro radius and it is very difficult to avoid pulling them. They are particularly dangerous when they have been unintentionally pulled while fighting other enemies. Tanks must be quick to react if they see an unexpected Залп Скверны cast, and go find and taunt the Fel Bat.
It's counterintuitive, but stand in the Fel Bomb to defuse it (НИП #115488)s attack the tank with Огненный шар Скверны, which is interruptible, and will summon both Бомба Скверныs and Gleeful Immolators.- Approximately every 25 seconds, the Infused Pyromancer will summon a pair of Бомба Скверныs
- These Бомба Скверны will detonate after 15 seconds, dealing near-fatal damage to the party regardless of LoS or distance
- In order to prevent the detonation, at least one player must stand beneath each Бомба Скверны to absorb its energies
- Standing beneath the Бомба Скверны will deal moderate damage every second, and 10 total ticks of this damage, or 10 seconds of soaking, are required to deplete each Bomb
- The players soaking the two Бомба Скверны should use defensive CDs when possible
- If targeted by Залп Скверны while soaking a Бомба Скверны, step out to avoid the Mortar damage, but back in quickly to continue absorbing the Bomb
- Healers should focus on keeping the Бомба Скверны soakers alive
Move out of the path of Gleeful Immolation (НИП #115533)s are summoned every 50 seconds, and will begin to draw fel flames out of the ground toward them with Веселое поджигание.- These flames will travel in a straight line from a point approximately 15 yards in front of the Immolator, to the Immolator's position
- Players standing in this path will take heavy Fire damage each second
- Tanks should move the Infused Pyromancers away from nearby Gleeful Immolators, ideally around a corner
- These adds do not need to be killed, as they will despawn after 70 seconds or when the Infused Pyromancer is defeated
There is one (НИП #115757) in the small room before the Shade of Medivh encounter.- The Wrathguard Flamebringer deals moderate tank damage with Удар and Рассекающий удар
- He will often Скольжение behind the tank, which can be dangerous to melee DPS if a Рассекающий удар follows shortly after
- The tank should try to keep the Wrathguard facing away from the party
- Melee DPS should be careful after Скольжение to reposition quickly and avoid Рассекающий удар damage
- Every 10 seconds, the Flamebringer will also ignite the ground beneath him with (НИП #115746)
- The Горящее поле will erupt after 3 seconds, dealing heavy damage to any players standing in the area
- The tank should drag the Wrathguard Flamebringer to the side of the Горящее поле patch so melee DPS are not struck
Shade of Medivh Tips & StrategyThe Тень Медива encounter is primarily single-target, and requires frequent interupts and moderate to heavy movement.
Use Inferno Bolt to break Frostbite The Shade of Medivh will gradually gain mana over the course of 30 seconds, while attacking the party with three spells:- Пронзающие стрелы is always cast on the tank, and deals extremely heavy damage, ticking ever 0.5 seconds for 5 seconds
- If the channel completes, the tank will also gain the Piercing Missiles debuff, increasing all Arcane damage taken by 25% for 20 seconds
- This debuff will make subsequent Пронзающие стрелы casts extremely deadly, and should be avoided by interrupting Пронзающие стрелы
- Инфернальная стрела chooses a random target, marking the player with a circle indicating the spell's splash radius
- At the end of the Инфернальная стрела cast, the targeted player, and any other players within the circle, will take heavy Fire damage and receive a moderate DoT
- Обморожение will target a random, non-tank player, and encase them in an ice block
- The only way to break this player free from the ice block is to splash Инфернальная стрелаdamage onto them
The Shade of Medivh casts these spells in completely random order, varying each time he is pulled, and he may cast the same spell back-to-back multiple times. It is not possible to assign one player to interrupt every instance of one spell.
Good communication is necessary to avoid overlapping interrupt abilities. Players should consider macroing a '/say Interrupted!' into their own interrupt mechanics so that other party members are aware and can set an interrupt order. Voice chat is another option for communicating the interrupt order.
The party should stay spread out just far enough that Инфернальная стрела does not splash its damage normally, but close enough that players can react quickly to Обморожение/ Инфернальная стрела mechanics.
Keep moving during Ceaseless Winter
Do not move during Flame Wreath to avoid detonation
Kill Guardian's Images before Shimmer becomes overwhelming Upon reaching full mana, the Shade of Medivh will dump his entire mana bar to cast an "ultimate" ability, chosen randomly each time from three possibilities:
The Бесконечная зима ultimate will fill the room with a powerful blizzard, coating the floor in ice.
If the Shade of Medivh chooses to use the Венец пламени ultimate, he will surround two players with Венец пламени rings.
If the Shade of Medivh casts Проекция Хранителя as his ultimate ability, he will disappear, splitting his essence into three Проекция Хранителя adds at the edges of the room.- Players must kill all three of the Guardian's Images to force the Shade of Medivh to reappear
- The Guardian Images will cast Чародейская стрела at random players, dealing spiky damage and requiring heavy triage healing
- Every 3 seconds, each Guardian's Image will deal party-wide AoE damage with Мерцание
- This damage starts out light, but each time a player takes damage from Мерцание they gain a stack of the Мерцание debuff, increasing Мерцание damage by 5% per stack
- With 3 Guardian's Images, this damage stacks up quickly!
- Players should focus down one Guardian's Image at a time, to reduce the total number of stacks of Мерцание
- Once all three Guardian's Images are dead, the Shade of Medivh will return and resume casting the Обморожение/ Инфернальная стрела/ Пронзающие стрелыabilities
The fight cycles through the mana-regeneration phase and the ultimate abilities until players have defeated the Shade of Medivh. The difficulty comes from remembering how to handle all of the abilities and reacting quickly to randomized cast sequences.
Tank Responsibilities:
Damage-Dealer Responsibilities:
Healer Responsibilities:
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