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Nightbane Legion 7.1 guide
СтражСмертиДата: Понедельник, 31/10/2016, 3.08.13 PM | Сообщение # 1
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This section of the guide is drawn from information shared by ZosynPriestWowhead user Nethris, and a video provided by Wowhead user Krakenson. Screenshots and more detailed information will be added when possible.

Summoning Nightbane

[Nightbane] is a secret, summonable boss in the lower half of the Return to Karazhan dungeon. Players must first complete a time trial by clicking all five of the (НИП #115013)before their time runs out:
  • Upon opening the door after zoning into Karazhan, the following emote happens: "The strange chill of a dark presence winds through the air." This starts the timer.

  • The party must click the first crystal, in the Opera Hall audience in front of the stage, within 8 minutes. This requires defeating the Opera Hall encounter and killing a substantial amount of trash backstage, in the pit, and in the audience.

  • After the first crystal you will gain a buff,  Отголосок Медива, with a 6min duration. This is now your timer. As you click crystals, it will add a stacking buff and 5 minutes to the time you had left on your buff.

  • The Soul Fragments are located: 1 in the audience from Opera, 1 in the room on the left just before Maiden (you don’t need to kill her), 1 after you kill Moroes, 1 in the Spider Room (then you click the portal to the stairway), 1 after you kill Curator.

  • If you click all the (НИП #115013) within the allotted time, after Curator, you run back to Nightbane's room and Medivh is there and he summons [Nightbane].

  • When you speak to Medivh you get the  Вечеринка в Каражане achievement.

  • Once all crystals are clicked in the allotted time, your timer buff will change to  Присутствие Медива and you will have 5 minutes to go speak with Medivh and summon Nightbane. The original Roleplay upon summoning Nightbane will play.

  • Once you speak to Medivh and Nightbane is summoned, you are able to wipe without worry. He will still be there and shout at you as he continuously slays you.


Nightbane Tips and Strategy

The Nightbane encounter is a primarily single-target fight with three phases. Small adds are spawned every 20 seconds during Phases 1 and 3, and approximately every 10 seconds during Phase 2, but if the encounter is executed appropriately, there will only be 1-2 adds each time.

Throughout the entire encounter, Nightbane will cast  Опаленная земля, targeting a random player and firing a projectile at their feet.

Nightbane cycles through three phases during the encounter: two ground phases, and one air phase. The final ground phase is the most difficult part of the encounter, so players should save  Героизм/ Жажда крови/ Искажение времени for this part of the fight.

Phase 1: Ground Phase

Begin the fight with Nightbane at one end of the Master's Terrace.
  • Nightbane should be tanked next to the wall of the tower

  • Like a typical dragon, Nightbane has a  Удар хвостом mechanic and a  Испепеляющее дыхание mechanic

  • The party should be standing to Nightbane's side, near the edge of the balcony, loosely clumped together

  • Each time Nightbane uses  Опаленная земля, the whole party should shift slightly towards the other end of the Terrace

  • Move as little as possible so as to conserve space on the Terrace


The mechanic with the most wipe potential is  Воспламенение души, a debuff that Nightbane will cast on a random non-tank target every 25 seconds.

The party must also manage the  Горящие кости debuff, which Nightbane will apply to a random non-tank target approximately every 20 seconds.

The Restless Bones that this spell summons are fairly trivial mobs, dealing only melee damage. However, when they die, they detonate with  Костяная шрапнель.
  •  Костяная шрапнель deals light damage to players within 8 yards of the Restless Bones

  • This damage also leaves a debuff for 6 seconds, increasing the Physical damage taken by 75%

  • The debuff will stack if multiple Restless Bones die at or near the same time

  • This debuff can be fatal to the tank, especially in combination with Nightbane's melee damage

  • This is why it is important to minimize the number of Restless Bones adds that spawn from each  Горящие кости debuff


Every 12 seconds, Nightbane will attempt to cast Reverberating Shadows.
  • Reverberating Shadows will deal moderate Shadow damage to the party, and leave a powerful DoT effect for a few seconds

  • Due to the high damage and the nature of the fight, successful Reverberating Shadows casts will likely cause a wipe, or cause the healer to run OOM, leading to wipes later in the fight

  • The party should interrupt every Reverberating Shadows cast

  • With a 12-second cooldown, this may take 2 players to reliably interrupt, and a third player to act as back-up


Periodically, Nightbane will buff himself with  Средоточие мощи or  Мощь преисподней.

Finally, Nightbane will attack the tank with  Испепеляющее дыхание approximately every 23 seconds.
  •  Испепеляющее дыхание deals extremely heavy damage to all players in front of Nightbane

  • The DPS and healer should never be in front of Nightbane

  • It is unclear whether the tank can dodge this during the 2-second cast bar, or if Nightbane will follow the tank

  • Tanks should use a cooldown or magic-damage mitigation abilities to reduce the damage if they cannot side-step


Phase 2: Air Phase

When Nightbane reaches 50% health, he will fly into the air and cast  Костяной дождь, summoning a large skeletal golem from a plume of Shadowflame. (These flames do not deal damage to players.) 

The golem, [Bonecurse], has approximately 63 million health. Nightbane remains airborne until Bonecurse has been defeated.

Bonecurse has a single ability,  Поглощение жизненной силы, that he will cast on a random target every 20 seconds.

During this phase, Nightbane will no longer use  Горящие кости Испепеляющее дыхание Средоточие мощи Воспламенение души, or  Мощь преисподней. He will continue to create  Опаленная земля beneath a random target's feet, and increases the frequency to every 12 seconds. In addition, he gains a new ability,  Зазубренные осколки.

In addition, Nightbane will frequently summon a Restless Bones add every 8-10 seconds. Like the Restless Bones in Phase 1, these are fairly trivial mobs that deal light melee damage and detonate upon death with  Костяная шрапнель. Space out their deaths so that the tank does not gain too many stacks of  Костяная шрапнель while also dealing with Bonecurse's damage.

Continue kiting Bonecurse in the same fashion as Nightbane, to keep the  Опаленная земля pools under control. It is possible to begin doubling back if necessary, since the Опаленная земля patches from the start of Phase 1 should have despawned by the middle of Phase 2.

Phase 3: Ground Phase

When Bonecrush is defeated, Nightbane will land and resume using his ground phase abilities. He also gains one new ability,  Раскатистый рев.

Any players with a fear immunity should use it in advance of the first  Раскатистый рев, in hopes of defeating Nightbane before the second cast.

Other than this mechanic, Phase 3 plays out with the same timers and mechanics as Phase 1, but with the added damage from  Зазубренные осколки stacks that have carried over from the previous phase. Healers should use their strongest CDs to deal with Phase 3 damage.

Tank Responsibilities:

Damage-Dealer Responsibilities:

Healer Responsibilities:


 
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