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Attumen the Huntsman guide Legion 7.1
СтражСмертиДата: Понедельник, 31/10/2016, 3.06.43 PM | Сообщение # 1
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Defeating Moroes will unlock a door that leads from the Broken Stair, where players entered the dungeon, out onto the Master's Terrace. This door grants players access to the staircase from the Master's Terrace into the Upper Livery Stables, which is a significant shortcut for returning from wipes on Attumen.

Notable Trash Mobs


Run away with Burning Brand

The Upper Livery Stables are populated primarily with Призрачный работник and Призрачный подмастерье mobs.

In these packs, kill the Apprentices first, and make sure never to stand in front of the Journeyman adds.


Spectral Chargers' Charge is mostly a nuisance

On the Lower Livery Stables level, players will encounter Призрачный коньs and their Призрачный помощник смотрителя стойлs.

Attumen Tips & Strategy

The Ловчий Аттумен encounter has two phases: a mounted phase, where Attumen rides his steed, Полночь; and a dismounted phase, which occurs when Midnight reaches 50% health. During the dismounted phase, Midnight will slowly regain her health, and when she reaches full health, Attumen will leap onto her back, resetting the fight to the first phase.

This is a single-target fight, as Attumen is not attackable during Phase 1 and Midnight is not attackable during Phase 2. The encounter requires moderate movement and good awareness.

Note that only the damage on Attumen really matters; Midnight heals back to full each time the party pushes the fight to Phase 2. Players should save their most powerful cooldowns for the Attumen phases.

Phase 1: Horse and Rider as One

The encounter begins with Attumen riding atop Midnight. Players will attack Midnight, but both Midnight and Attumen will attack players.

Examples of the Intangible Presence mechanic

Every 30 seconds during this phase, Attumen will cast  Незримое присутствие on the party.
  • This ability applies the magic  Незримое присутствие debuff to every player, dealing moderate DoT damage

  • However, only one player is affected by the "true" debuff, and dispelling that player's debuff will remove the debuff from all players

  • Dispelling the wrong player will not remove the debuff, and will cause extremely heavy backlash damage to the entire party

  • The "true" debuff can be identified by locating the player whose character model has a ghostly presence attached to it

  • This appears as a transparent, shimmering figure superimposed over the player's model (see screenshots)

  • All players should look at their model to help the healer identify who has been truly debuffed

  • The healer should then dispel that target, and only that target - do not dispel randomly!

  • Never use  Массовое рассеивание for this ability, as it may trigger multiple backlash events

  • After dispelling, the healer should use strong AoE healing to top the party back off


Midnight will also use the  Могучий топот ability, dealing heavy Fire damage to all players within 30 yards, and interrupting any spells being cast. Ranged DPS and healers should stand at max range to avoid these effects.

Attumen will attack the tank with  Удар всадника, and commands Midnight to attack the tank with  Удар копытами, both of which deal frequent tank damage.

When Midnight reaches 50% health, Attumen will leap down from the saddle and interact directly with the party.

Phase 2: Fighting on Foot

During this phase, players attack Attumen directly. Unlike Midnight, Attumen's health will not replenish during his 'off' phase, and the encounter can only end if players kill Attumen. The party should use its major DPS cooldowns here to burst Attumen down and end the fight in as few Phase 2 repeats as possible.


Midnight always aims Mezair at Attumen

Although Midnight is not attackable, she will continue to attack the party with Мезэр, a cone-shaped charge attack.
  • Midnight will run to a random point at the edge of the arena and face Attumen

  • She will then cast  Мезэр, rearing up and preparing to charge, and drawing a cone-shaped telegraph on the floor

  • When the cast finishes, Midnight will charge through Attumen's position to the other side of the room

  • Any player standing in the  Мезэр telegraph will take moderate damage as Midnight charges through them

  • The party should side-step out of  Мезэр if it overlaps their current position

  • The tank should side-step out of  Мезэр if convenient, but be mindful of Attumen's position-based mechanics



Aim Attumen away from the party for Mortal strike


And toward the party for Shared Suffering

While dismounted, Attumen will attack the tank with  Смертельный удар, typically twice per phase.
  •  Смертельный удар deals; moderate damage and reduces the maximum health of all players it strikes by 50% for 10 seconds

  • This cone is relatively short-range and must be aimed away from the party

  • The tank cannot dodge this effect


Shortly after the first  Смертельный удар cast, Attumen will attack with  Разделенные муки, another cone attack.

The recommended strategy for dealing with these three mechanics is to mark a position in the room where the party will stack for  Разделенные муки.

While Midnight is  Неоседланная, she will regenerate 2% of her health every second. When Midnight reaches full health, Attumen will leap back into the saddle and re-enter Phase 1. This takes 25 seconds.


Dodge Spectral Charge

In all future mounted phases, Midnight gains a new ability,  Призрачный рывок.

This cycle repeats until Attumen the Huntsman is slain. When this happens, Midnight will  Исступление, taking and dealing 100% more damage. During this brief final phase of the fight, Midnight will only use the  Могучий топот ability. 

Tank Responsibilities:

 
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