СтражСмерти | Дата: Понедельник, 31/10/2016, 3.09.23 PM | Сообщение # 1 |
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| After defeating the Shade of Medivh, exit the Guardian's Library via the path to the south, leaping into the hole in the floor in the center of the next chamber.
As players fall through what appears to be space and the ruined remains of the Karazhan tower, their bodies are altered by powerful magic. The party lands on the Library Floor, shrunken to a mere fraction of their usual size! Books and small vermin are intimidatingly large, and the mana wyrms that inhabit the library are now monstrous...Notable Trash MobsThe trash before Mana Devourer is sparse, and none of the enemies are very dangerous.
(НИП #115418) mobs will cast Сеть on a random player, dealing moderate DoT damage and rooting them; this can be dispelled.
(НИП #115419)s are spellcasters that primarily attack the tank.- Ancient Tome will cast
Чародейская вспышка on the tank, dealing light to moderate damage
- Each
Чародейская вспышка cast will buff the next Чародейская вспышка by 10% damage, stacking up to 5 times
- Ancient Tome will debuff a random non-tank player with
Проклятие рока, which will deal heavy damage when it expires
- If
Проклятие рока is dispelled, it will not deal any damage, so the healer should dispel this debuff before it expires
- Additionally, the Ancient Tome will cast
Поглощение магии on low health, healing back to full health if successful
- Interrupt
Поглощение магии to prevent the heal
 Slip through the gaps in the baby rat Stampede (НИП #115417) mobs will attack tanks with Ядовитый клык and will summon a Звериный натиск of tiny rats to attack the party. Ядовитый клык is a moderate-damage DoT effect with a heavy up-front damage component
Ядовитый клык cannot be dispelled, so healers should use CDs if necessary to ensure the tank survives
- Rat casts
Ядовитый клык every 10 seconds, upon reaching full Energy
- Tanks should spread out their CDs and AM abilities to cover each
Ядовитый клык application
- Approximately every 15 seconds, Rat will cast
Звериный натиск, creating a line of small rat mobs that marches forward
- Players struck by the
Звериный натиск will take heavy damage and be knocked back
- There will be two breaks in the line of rats, one usually aligned with the position of the Rat mob when it cast the spell
- The party can stack on Rat to avoid
Звериный натиск with minimal movement
Mana Devourer Tips & StrategyThe (НИП #116494) encounter is a single-target fight with high movement and awareness requirements.
 Loose Mana orbs speed up as they approach the Mana Devourer The primary objective of the encounter is to prevent the Mana Devourer from reaching 100% mana. If the Mana Devourer does reach full mana, it will cast Истребляющая сущность, wiping the party.- Mana Devourer will gain mana at the rate of 5% maximum mana every 3 seconds throughout the encounter
- Every 30 seconds, Mana Devourer will gain the
Слияние энергии buff
- When this happens, the Mana Devourer will expel its entire mana bar, creating an orb of
Свободная мана for each 5% mana he had at the time of the buff
- These
Свободная мана spheres will rush back to the Mana Devourer from all directions, restoring mana to the Devourer if it reaches the boss
- Because the Mana Devourer is still gaining 5% mana every 3 seconds, if enough of these
Свободная мана spheres reach the boss, he will cast reach 100% mana!
- Players must intercept as many
Свободная мана spheres as possible to keep the Mana Devourer from reaching max mana
When a player absorbs a sphere of Свободная мана, they will recover 10% of their mana pool and gain a stack of Нестабильная мана.
Note that, the more Свободная мана spheres the party lets through, the more Свободная мана spheres will be generated by the next Слияние энергии.- This can rapidly snowball into allowing the Mana Devourer to gain maximum mana
- The party should form a ring around the Mana Devourer, just inside the boss's targeting circle
- This will ensure that all angles of approach are covered by at least one player
- Try to absorb all of the
Свободная мана spheres possible, but don't run too far out to do so
- Players who stray too far from the healer are likely to die
 Energy Voids shrink as players use them
Нестабильная мана has no duration, but players can remove it by stepping into an Энергетическая пустота, which the Mana Devourer will create every 20 seconds throughout the fight.
Players with 3+ stacks of Нестабильная мана should remove them by stepping into an Энергетическая пустота.
 Move away from Arcane Bomb In addition to these mechanics, the Mana Devourer will also attack the party with Чародейская бомба and Энергетический разряд.- Every 15 seconds, Mana Devourer will create an
Чародейская бомба around a random player's location
- 4 seconds later, the bomb will detonate, dealing heavy damage to players within 10 yards
- Players should move away from nearby
Чародейская бомбаs
- Every 25-30 seconds, the Mana Devourer will deal unavoidable AoE damage with
Энергетический разряд
- Healers should be sure to top up low-health players, or players with multiple stacks of
Нестабильная мана, before Энергетический разряд is cast
The Mana Devourer fight is somewhat of a DPS check, given that most groups will not find it possible to soak all Свободная мана spheres, so the Devourer's mana total will slowly approach 100%. Despite the Нестабильная мана buff dealing additional damage, the best use for Жажда крови/ Героизм/ Искажение времени is probably at the beginning of the encounter, for 30 seconds of largely uninterrupted damage.
 Energy Discharge deals party-wide damage Tank Responsibilities:
Damage-Dealer Responsibilities:
Healer Responsibilities:

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